Sunday 7 July 2013

Jack's Golden Give Away!

Go to: http://www.jacksgoldenadventures.com/p/contests.html and enter the raffle to win 5000 crowns! You can do what ever you want with these so hurry up!

Monday 1 July 2013

Legends of the Spiral Birthday Contest blog Post

Lengends of the Spiral at first i would like to wish you an awesome birthday:

First: I love your contest and comics there always so funny.
Second: I liked the new hatching match feature really helped me hatch with people.
Third: Last but not the least where is the cake i am looking forward of eating it XD

HAPPY BIRTHDAY!!
Regards
Joseph

Thursday 6 June 2013

Heck of a code

Wow now http://www.warcry.com/contests/register/petapalooza is giving awesome Mega snack packs go and get your self on!

New Contests

Balance School Spell

Black Mantle


School: Balance
Level: Not level limited.
Accuracy: 100%
Effect: -45% Accuracy
Requirements: End of Wizard City
Click to see only the Black Mantle Spell.

Bladestorm


School: Balance
Level: Not level limited.
Accuracy: 100%
Pips: 1
Effect: +20% next damage all group members
Requirements: End of Marleybone
Click to see only the Bladestorm Spell.

Helping Hands


School: Balance
Level: Not level limited.
Accuracy: 90%
Pips: 3
Effect: Heal for 540 over 3 rounds
Requirements: End of Krokosphinx
Click to see only the Helping Hands Spell.

Hex


School: Balance
Level: Not level limited.
Accuracy: 100%
Effect: +30% To Next Damage Spell
Requirements: End of Krokotopia
Click to see only the Hex Spell.

Samoorai


School: Balance
Level: Not level limited.
Accuracy: 85%
Pips: 5
Effect: Deal 460-540 Balance Damage to target
Requirements: Legendary Artisan or drop or pack
Click to see only the Samoorai Spell.

Savage Paw


School: Balance
Level: Not level limited.
Accuracy: 85%
Pips: 5
Effect: 500 Balance damage, and +25% to next attack.
Requirements: Legendary Artisan
Click to see only the Savage Paw Spell.

Spirit Shield


School: Balance
Level: Not level limited.
Accuracy: 100%
Effect: -50% to next Death, Life and Myth Damage Type Spell
Requirements: End of Cyclops Lane
Click to see only the Spirit Shield Spell.

Scarab


School: Balance
Level: 1
Accuracy: 85%
Pips: 1
Effect: 65 - 105 Balance Damage
Click to see only the Scarab Spell.

Elemental Shield


School: Balance
Level: 2
Accuracy: 100%
Effect: -50% to next Fire, Ice and Storm Damage Type Spell
Click to see only the Elemental Shield Spell.

Scorpion


School: Balance
Level: 5
Accuracy: 85%
Pips: 2
Effect: 160 to 200 Balance damage
Click to see only the Scorpion Spell.

Precision


School: Balance
Level: 7
Accuracy: 100%
Effect: +10% Accuracy
Click to see only the Precision Spell.

Weakness


School: Balance
Level: 8
Accuracy: 90%
Effect: -25% to next Damage Spell
Click to see only the Weakness Spell.

Locust Swarm


School: Balance
Level: 10
Accuracy: 85%
Pips: 3
Effect: 245 - 305 Balance Damage
Click to see only the Locust Swarm Spell.

Balanceblade


School: Balance
Level: 12
Accuracy: 100%
Effect: +25% to next damage spell
Click to see only the Balanceblade Spell.

Elemental Trap


School: Balance
Level: 15
Accuracy: 100%
Pips: 1
Effect: +25% to next Fire, Ice, and Storm Damage
Click to see only the Elemental Trap Spell.

Sandstorm


School: Balance
Level: 16
Accuracy: 85%
Pips: 4
Effect: 255-295 Balance Damage to all enemies
Click to see only the Sandstorm Spell.

Mander Minion


School: Balance
Level: 18
Accuracy: 100%
Pips: 3
Effect: Summons a Minion of Balance
Click to see only the Mander Minion Spell.

Reshuffle


School: Balance
Level: 20
Accuracy: 100%
Pips: 4
Effect: Reshuffle discard pile into deck
Click to see only the Reshuffle Spell.

Spirit Trap


School: Balance
Level: 20
Accuracy: 100%
Pips: 1
Effect: +25% to next Myth, Death, and Life damage
Click to see only the Spirit Trap Spell.

Unbalance


School: Balance
Level: 22
Accuracy: 100%
Pips: 2
Effect: Dispel next outgoing Balance spell.
Click to see only the Unbalance Spell.

Power Play


School: Balance
Level: 22
Accuracy: 100%
Pips: 4
Effect: Power Pip Chance +35%
Click to see only the Power Play Spell.

Elemental Blade


School: Balance
Level: 25
Accuracy: 100%
Pips: 1
Effect: +35% to next Ice, Storm, and Fire Spell Damage
Click to see only the Elemental Blade Spell.

Sap Health


School: Balance
Level: 25
Accuracy: 100%
Pips: 1
Effect: Sacrifice Minion for 500 Health
Click to see only the Sap Health Spell.

Spirit Blade


School: Balance
Level: 25
Accuracy: 100%
Pips: 1
Effect: +35% to next Death, Myth, and Life Damage Spell
Click to see only the Spirit Blade Spell.

Spectral Blast


School: Balance
Level: 26
Accuracy: 85%
Pips: 4
Effect: 440 Fire Damage, 365 Ice Damage, or 550 Storm Damage
Click to see only the Spectral Blast Spell.

Judgement


School: Balance
Level: 28
Accuracy: 85%
Pips: X
Effect: 100 balance damage per pip
Click to see only the Judgement Spell.

Donate Power


School: Balance
Level: 33
Accuracy: 100%
Pips: 3
Effect: Give 2 Pips to Target
Click to see only the Donate Power Spell.

Elemental Defuse


School: Balance
Level: 35
Accuracy: 100%
Pips: 5
Effect: Dispel next outgoing Fire, Ice, & Storm spells.
Click to see only the Elemental Defuse Spell.

Spirit Defuse


School: Balance
Level: 35
Accuracy: 100%
Pips: 5
Effect: Dispel next outgoing Life, Death, & Myth spells.
Click to see only the Spirit Defuse Spell.

Spectral Minion


School: Balance
Level: 38
Accuracy: 100%
Pips: 4
Effect: Summons a Minion of Fire, Ice, or Storm
Click to see only the Spectral Minion Spell.

Hydra


School: Balance
Level: 42
Accuracy: 85%
Pips: 6
Effect: 190 Fire, Ice and Storm Damage
Click to see only the Hydra Spell.

Power Nova


School: Balance
Level: 48
Accuracy: 85%
Pips: 7
Effect: 470 balance damage to all enemies and -25 to next spell
Click to see only the Power Nova Spell.

Availing Hands


School: Balance
Level: 55
Accuracy: 90%
Pips: 4
Effect: 70 + 780 Healing over 3 Rounds
Click to see only the Availing Hands Spell.

Ra


School: Balance
Level: 58
Accuracy: 85%
Pips: 8
Effect: Deal 560-640 Balance Damage to all enemies
Click to see only the Ra Spell.

Chimera


School: Balance
Level: 68
Accuracy: 85%
Pips: 9
Effect: Deal 340 Life Damage, 340 Death Damage, and 340 Myth Damage to target.
Click to see only the Chimera Spell.

Mana Burn


School: Balance
Level: 72
Accuracy: 100%
Pips: 5
Effect: Target takes 80 Damage per pip and loses 3 pips
Click to see only the Mana Burn Spell.

Supernova


School: Balance
Level: 75
Accuracy: 60%
Pips: 2
Effect: Target aura is destroyed dealing 535 Damage
Click to see only the Supernova Spell.

Elemental Spear


School: Balance
Level: 80
Accuracy: 100%
Pips: 1
Effect: +6% Piercing to next outgoing Fire, Storm, and Ice Damage spells
Click to see only the Elemental Spear Spell.

Spirit Spear


School: Balance
Level: 80
Accuracy: 100%
Pips: 1
Effect: +6% Piercing to next outgoing Death, Myth, and Life Damage spells
Click to see only the Spirit Spear Spell.

Sabertooth


School: Balance
Level: 88
Accuracy: 85%
Pips: 10
Effect: 1000-1100 Balance damage plus Spirit Shield on self.
Requirements: Have unlocked the level 68 spell quest The Purreau Project
Click to see only the Sabertooth Spell.

Storm School Spell

Catalan


School: Storm
Level: Not level limited.
Accuracy: 70%
Pips: 5
Effect: Deal 690 Storm Damage
Requirements: Legendary Artisan
Click to see only the Catalan Spell.

Cleanse Charm


School: Storm
Level: Not level limited.
Accuracy: 100%
Pips: 1
Effect: Remove 1 Negative Charm
Requirements: End of Krokotopia
Click to see only the Cleanse Charm Spell.

Disarm


School: Storm
Level: Not level limited.
Accuracy: 100%
Pips: 1
Effect: remove one positive charm
Requirements: End of Wizard City
Click to see only the Disarm Spell.

Wild Bolt


School: Storm
Level: Not level limited.
Accuracy: 70%
Pips: 2
Effect: 10, 100, or 1000 Storm Damage
Requirements: End of Marleybone
Click to see only the Wild Bolt Spell.

Thunder Snake


School: Storm
Level: 1
Accuracy: 70%
Pips: 1
Effect: 105-145 Storm Damage
Click to see only the Thunder Snake Spell.

Lightning Strike


School: Storm
Level: 2
Accuracy: 100%
Effect: +10% Accuracy to next Storm spell
Click to see only the Lightning Strike Spell.

Lightning Bats


School: Storm
Level: 5
Accuracy: 70%
Pips: 2
Effect: 245 - 285 Storm Damage
Click to see only the Lightning Bats Spell.

Storm Prism


School: Storm
Level: 7
Accuracy: 100%
Effect: Convert next Storm damage to Myth
Click to see only the Storm Prism Spell.

Thermic Shield


School: Storm
Level: 8
Accuracy: 100%
Effect: -70% to next Ice and Fire Damage Spell
Click to see only the Thermic Shield Spell.

Storm Shield


School: Storm
Level: 10
Accuracy: 100%
Effect: -80% to next Storm Damage
Click to see only the Storm Shield Spell.

Storm Shark


School: Storm
Level: 10
Accuracy: 70%
Pips: 3
Effect: 375 - 435 Storm Damage
Click to see only the Storm Shark Spell.

Stormblade


School: Storm
Level: 12
Accuracy: 100%
Effect: +30% next storm damage
Click to see only the Stormblade Spell.

Soothe


School: Storm
Level: 15
Accuracy: 100%
Pips: 2
Effect: Reduce Threat on target
Click to see only the Soothe Spell.

Storm Trap


School: Storm
Level: 16
Accuracy: 100%
Effect: +25% to next Storm Damage spell
Click to see only the Storm Trap Spell.

Water Elemental


School: Storm
Level: 18
Accuracy: 100%
Pips: 3
Effect: summon a minion of storm
Click to see only the Water Elemental Spell.

Dissipate


School: Storm
Level: 22
Accuracy: 100%
Pips: 2
Effect: Dispel next outgoing Storm spell
Click to see only the Dissipate Spell.

Kraken


School: Storm
Level: 22
Accuracy: 70%
Pips: 4
Effect: 520 - 580 Storm Damage
Click to see only the Kraken Spell.

Sap Power


School: Storm
Level: 25
Accuracy: 100%
Pips: 1
Effect: Sacrifice Minion for 4 pips
Click to see only the Sap Power Spell.

Windstorm


School: Storm
Level: 26
Accuracy: 100%
Pips: 1
Effect: +20% to next Storm Damage spell on all enemies.
Click to see only the Windstorm Spell.

Tempest


School: Storm
Level: 28
Accuracy: 70%
Pips: X
Effect: 80 Storm damage per pip to all enemies
Click to see only the Tempest Spell.

Darkwind


School: Storm
Level: 33
Accuracy: 100%
Pips: 2
Effect: +25% to all Storm Damage Spells
Click to see only the Darkwind Spell.

Supercharge


School: Storm
Level: 35
Accuracy: 100%
Pips: X
Effect: +10% per Pip to next Storm Damage spell for Self Only
Click to see only the Supercharge Spell.

Triton


School: Storm
Level: 38
Accuracy: 70%
Pips: 6
Effect: 795-875 storm damage
Click to see only the Triton Spell.

Stormzilla


School: Storm
Level: 42
Accuracy: 70%
Pips: 5
Effect: 650 - 730 Storm Damage
Click to see only the Stormzilla Spell.

Storm Lord


School: Storm
Level: 48
Accuracy: 70%
Pips: 7
Effect: 690 storm damage and stun to all enemies
Click to see only the Storm Lord Spell.

Mega Soothe


School: Storm
Level: 50
Accuracy: 100%
Pips: X
Effect: Majorly reduce threat on target
Click to see only the Mega Soothe Spell.

Insane Bolt


School: Storm
Level: 55
Accuracy: 100%
Pips: 2
Effect: Deal 1000 Moon Damage to enemy or 10,000 Moon Damage to self.
Click to see only the Insane Bolt Spell.

Leviathan


School: Storm
Level: 58
Accuracy: 70%
Pips: 8
Effect: 1030 Storm Damage and remove 2 positive Charm
Click to see only the Leviathan Spell.

Sirens


School: Storm
Level: 68
Accuracy: 70%
Pips: 9
Effect: Deal 880 Storm Damage, remove 2 Charm, -50% Accuracy, and reduce threat on all enemies
Click to see only the Sirens Spell.

Mass Storm Prism


School: Storm
Level: 70
Accuracy: 100%
Pips: 2
Effect: Convert Storm Damage to Myth Damage for all enemies
Click to see only the Mass Storm Prism Spell.

Enfeeble


School: Storm
Level: 72
Accuracy: 100%
Pips: 3
Effect: Remove all positive Charm from enemy
Click to see only the Enfeeble Spell.

Healing Current


School: Storm
Level: 75
Accuracy: 100%
Pips: 3
Effect: 100, 400 or 1,000 Healing
Click to see only the Healing Current Spell.

Stormspear


School: Storm
Level: 80
Accuracy: 100%
Effect: +10% Piercing to next Storm Damage spell
Click to see only the Stormspear Spell.

Storm Owl


School: Storm
Level: 88
Accuracy: 70%
Pips: 10
Effect: 1525-1625 Storm Damage
Requirements: Have unlocked the level 68 spell quest Sirens Fiction
Click to see only the Storm Owl Spell.