Thursday 6 June 2013

Balance School Spell

Black Mantle


School: Balance
Level: Not level limited.
Accuracy: 100%
Effect: -45% Accuracy
Requirements: End of Wizard City
Click to see only the Black Mantle Spell.

Bladestorm


School: Balance
Level: Not level limited.
Accuracy: 100%
Pips: 1
Effect: +20% next damage all group members
Requirements: End of Marleybone
Click to see only the Bladestorm Spell.

Helping Hands


School: Balance
Level: Not level limited.
Accuracy: 90%
Pips: 3
Effect: Heal for 540 over 3 rounds
Requirements: End of Krokosphinx
Click to see only the Helping Hands Spell.

Hex


School: Balance
Level: Not level limited.
Accuracy: 100%
Effect: +30% To Next Damage Spell
Requirements: End of Krokotopia
Click to see only the Hex Spell.

Samoorai


School: Balance
Level: Not level limited.
Accuracy: 85%
Pips: 5
Effect: Deal 460-540 Balance Damage to target
Requirements: Legendary Artisan or drop or pack
Click to see only the Samoorai Spell.

Savage Paw


School: Balance
Level: Not level limited.
Accuracy: 85%
Pips: 5
Effect: 500 Balance damage, and +25% to next attack.
Requirements: Legendary Artisan
Click to see only the Savage Paw Spell.

Spirit Shield


School: Balance
Level: Not level limited.
Accuracy: 100%
Effect: -50% to next Death, Life and Myth Damage Type Spell
Requirements: End of Cyclops Lane
Click to see only the Spirit Shield Spell.

Scarab


School: Balance
Level: 1
Accuracy: 85%
Pips: 1
Effect: 65 - 105 Balance Damage
Click to see only the Scarab Spell.

Elemental Shield


School: Balance
Level: 2
Accuracy: 100%
Effect: -50% to next Fire, Ice and Storm Damage Type Spell
Click to see only the Elemental Shield Spell.

Scorpion


School: Balance
Level: 5
Accuracy: 85%
Pips: 2
Effect: 160 to 200 Balance damage
Click to see only the Scorpion Spell.

Precision


School: Balance
Level: 7
Accuracy: 100%
Effect: +10% Accuracy
Click to see only the Precision Spell.

Weakness


School: Balance
Level: 8
Accuracy: 90%
Effect: -25% to next Damage Spell
Click to see only the Weakness Spell.

Locust Swarm


School: Balance
Level: 10
Accuracy: 85%
Pips: 3
Effect: 245 - 305 Balance Damage
Click to see only the Locust Swarm Spell.

Balanceblade


School: Balance
Level: 12
Accuracy: 100%
Effect: +25% to next damage spell
Click to see only the Balanceblade Spell.

Elemental Trap


School: Balance
Level: 15
Accuracy: 100%
Pips: 1
Effect: +25% to next Fire, Ice, and Storm Damage
Click to see only the Elemental Trap Spell.

Sandstorm


School: Balance
Level: 16
Accuracy: 85%
Pips: 4
Effect: 255-295 Balance Damage to all enemies
Click to see only the Sandstorm Spell.

Mander Minion


School: Balance
Level: 18
Accuracy: 100%
Pips: 3
Effect: Summons a Minion of Balance
Click to see only the Mander Minion Spell.

Reshuffle


School: Balance
Level: 20
Accuracy: 100%
Pips: 4
Effect: Reshuffle discard pile into deck
Click to see only the Reshuffle Spell.

Spirit Trap


School: Balance
Level: 20
Accuracy: 100%
Pips: 1
Effect: +25% to next Myth, Death, and Life damage
Click to see only the Spirit Trap Spell.

Unbalance


School: Balance
Level: 22
Accuracy: 100%
Pips: 2
Effect: Dispel next outgoing Balance spell.
Click to see only the Unbalance Spell.

Power Play


School: Balance
Level: 22
Accuracy: 100%
Pips: 4
Effect: Power Pip Chance +35%
Click to see only the Power Play Spell.

Elemental Blade


School: Balance
Level: 25
Accuracy: 100%
Pips: 1
Effect: +35% to next Ice, Storm, and Fire Spell Damage
Click to see only the Elemental Blade Spell.

Sap Health


School: Balance
Level: 25
Accuracy: 100%
Pips: 1
Effect: Sacrifice Minion for 500 Health
Click to see only the Sap Health Spell.

Spirit Blade


School: Balance
Level: 25
Accuracy: 100%
Pips: 1
Effect: +35% to next Death, Myth, and Life Damage Spell
Click to see only the Spirit Blade Spell.

Spectral Blast


School: Balance
Level: 26
Accuracy: 85%
Pips: 4
Effect: 440 Fire Damage, 365 Ice Damage, or 550 Storm Damage
Click to see only the Spectral Blast Spell.

Judgement


School: Balance
Level: 28
Accuracy: 85%
Pips: X
Effect: 100 balance damage per pip
Click to see only the Judgement Spell.

Donate Power


School: Balance
Level: 33
Accuracy: 100%
Pips: 3
Effect: Give 2 Pips to Target
Click to see only the Donate Power Spell.

Elemental Defuse


School: Balance
Level: 35
Accuracy: 100%
Pips: 5
Effect: Dispel next outgoing Fire, Ice, & Storm spells.
Click to see only the Elemental Defuse Spell.

Spirit Defuse


School: Balance
Level: 35
Accuracy: 100%
Pips: 5
Effect: Dispel next outgoing Life, Death, & Myth spells.
Click to see only the Spirit Defuse Spell.

Spectral Minion


School: Balance
Level: 38
Accuracy: 100%
Pips: 4
Effect: Summons a Minion of Fire, Ice, or Storm
Click to see only the Spectral Minion Spell.

Hydra


School: Balance
Level: 42
Accuracy: 85%
Pips: 6
Effect: 190 Fire, Ice and Storm Damage
Click to see only the Hydra Spell.

Power Nova


School: Balance
Level: 48
Accuracy: 85%
Pips: 7
Effect: 470 balance damage to all enemies and -25 to next spell
Click to see only the Power Nova Spell.

Availing Hands


School: Balance
Level: 55
Accuracy: 90%
Pips: 4
Effect: 70 + 780 Healing over 3 Rounds
Click to see only the Availing Hands Spell.

Ra


School: Balance
Level: 58
Accuracy: 85%
Pips: 8
Effect: Deal 560-640 Balance Damage to all enemies
Click to see only the Ra Spell.

Chimera


School: Balance
Level: 68
Accuracy: 85%
Pips: 9
Effect: Deal 340 Life Damage, 340 Death Damage, and 340 Myth Damage to target.
Click to see only the Chimera Spell.

Mana Burn


School: Balance
Level: 72
Accuracy: 100%
Pips: 5
Effect: Target takes 80 Damage per pip and loses 3 pips
Click to see only the Mana Burn Spell.

Supernova


School: Balance
Level: 75
Accuracy: 60%
Pips: 2
Effect: Target aura is destroyed dealing 535 Damage
Click to see only the Supernova Spell.

Elemental Spear


School: Balance
Level: 80
Accuracy: 100%
Pips: 1
Effect: +6% Piercing to next outgoing Fire, Storm, and Ice Damage spells
Click to see only the Elemental Spear Spell.

Spirit Spear


School: Balance
Level: 80
Accuracy: 100%
Pips: 1
Effect: +6% Piercing to next outgoing Death, Myth, and Life Damage spells
Click to see only the Spirit Spear Spell.

Sabertooth


School: Balance
Level: 88
Accuracy: 85%
Pips: 10
Effect: 1000-1100 Balance damage plus Spirit Shield on self.
Requirements: Have unlocked the level 68 spell quest The Purreau Project
Click to see only the Sabertooth Spell.

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